Pitch Requirnments
Camera View
Probably first person but this can change depending on gameplay and level design.
Character
Two main characters and enemies.
Their will be different categories of enemies depending on how they move,
if they are fast or slow, or on land or flying above you.
Core Game Mechanic
Using the enviornment to avoid enemies.
Collecting the puzle fragments to unlock the players memories.
AI
Enemies on a set path until a player walks into the field of vision.
Once a player enters that enemies field of vision he will then use a
pathfinding algorithm to chance down the player and attempt to catch them.
Physics
Minimal physics except for some objects that will be determined later.
Audio
Little music to try and make it more atmospheric.
Mst of the sound will come from environmental and enemy sound effects.
Networking
Local Play
Posibility of online if time allows it.